Honk

2025-01-04


Last summer, I pretty much stopped playing games completely. With very few exceptions, I didn’t play any games at all from June to September. This was mostly due to spending most of my free time reading at the time.

I started playing games again in October, but I found myself having a lot less fun with them. I still ended up playing through a handful of games since then but I can’t really say that I loved any of them. They were a nice way to spend the time but that’s pretty much it.

I thought I wouldn’t find a new game that I truly enjoy for quite some time but, to my own surprise, I was proven wrong when my partner introduced me to Sky: Children of the light, which very quickly became my new favourite game.

So.. why did I fall in love with this game?
There’s a few reasons for that.
The biggest reason is that it’s honestly such a cozy game. Cute art, nice music, very atmospheric overall and some solid worldbuilding to top it all off. It’s a game I can pick up anytime and play for however long I feel like without feeling like I could be playing "better".

The story of the game is also really interesting to me. I won't say much about it here because it's a fun thing to figure out on your own, but basically, the world is presented to you and, with very few words, you are left to figure everything out on your own.
The game gives you just enough crumbs so you can have an idea of what’s going on and, the more you see, the more you can piece it together.
It is probably one of the best examples of “show, don’t tell” I’ve seen in video games, especially considering how most other games opting for that method of storytelling have a tendency of being way too cryptic x3

Not using words also extends to most interactions with other players. If you meet another player, you can not directly chat with them unless specific conditions are met.
For an MMO, you may think that it's an interesting choice to essentially not allow chatting, but I think it's one of the best things about this game. So, instead of using a chat, players typically interact with each other by honking at each other (I love a good “make noise” button in my games honestly :p) or through the use of gestures which are unlocked through gameplay.
I think it’s an absolutely brilliant way of doing it because it means that, in this game, there is no language barrier. Even on text posts, there’s a translate button in game so you can interact with those no matter which language was originally used.

Overall, the game is just a breath of fresh air.
It’s a cozy game that’s not a management game, which is something that I didn’t know I wanted (seriously, all other “cozy” games are games that need spreadsheets to be played efficiently. It’s kind of silly.).

Who would’ve thought that being a silly little guy flying around could be so nice?~

A skykid with bunny-like hair and a green cape on the top of a mountain looking at the camera as the sun rises.